			SCIBAX DEMO ACADEMY
	   	Coded and Designed by Live Fire of Scibax
                     Released on January 1, 1994

Here is the package, and this is one of the best tutorials that I have
seen out, and why?  I designed it to what I had to go through when I was
learning to code, and simplified it all into a package for you.  

There are 9 lessons in the entire package.  All are menu driven with loaders
that include graphics,and music while viewing each lesson.

I tell you the "How to do" process in such things as:

	Displaying Logos
	Displaying Character Sets
	Displaying Sprites/Creating Sprites and Ripping Sprites
	Implementing Sprite Sinuses
	Composing/Ripping/ and Playing Music
	Horizontal Text Scroller
	Raster Bars/Rolling Raster Bars
	Animating Character Font Text
	Implementing Files into memory
	
You will use a range of utilities such as:

	Turbo Assembler
	Monitor $8000
	Sprite Ripper
	Music Ripper
	Music Composer(Voice Tracker + Docs)
	Music Analyzer
	Sprite Editor
	Final Sinus Maker
	EB Edit 3.0 (Creates Ansi Text)
	Character 1x1 font Creater
	Logo Editor by Cenaturi

and more.

Not only do you get instruction from  the lesson, but you get source code
that is VERY WELL exlpained and commented.

You get 2 demos in compacted and uncompacted form that demonstrate everything
that the lessons cover.

Source File for Source Code names are:

		Scibax Demo 1 _Intro       -complete demo code
		Scibax Demo 2 _Test your knowledge
		IRQ Source Setup
		Rasterbar Source Code

You get some extra notes that cover Operands and the Microprocessor.  

You get 5 runable demos that I coded, and you get the source code with those. 
I included 5 voicetracker tunes for you to use as well.  

With Scibax Demo 1 you get all the files on disk that I used and created,
so you may use the utilities to load them up and view them, and follow the
instructions from the lessons to implement into a demo.

I feel that this is the best demo tutorial that you will find, with
explanantion and extensive help.  This is the first level of Assembly Language
coding for the C64, and this will give you the start you will need to later
design future software such as applications or demos for yourself or others.

I want to see more coders out on the Commodore Scene, and so this is my way
of giving back to the SCENE.  I am positive that you will be demo coding when
you complete this package if you put effort into it.

If you have any questions, then please contact me at:

		mcclaug1@muvms6.wvnet.edu
		
  *Note There are more materials on disk that I talked about.

		Steven McClaugherty(Live Fire/Scibax)
